﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace Beanfun
{
    /// <summary>
    /// Contract.xaml 的交互逻辑
    /// </summary>
    public partial class Contract : Window
    {
        public Contract(string ct)
        {
            InitializeComponent();
            if (!App.IsWin10) SourceChord.FluentWPF.AcrylicWindow.SetTintOpacity(this, 1.0);
            contract.Text = ct;
        }

        private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            this.DragMove();
        }
    }
}
